Internship Experience - VR Product
This product is designed to support teaching activities at the university. It helps students visualize how components are built and assembled into a building in 3D, making it easier to learn essential skills in construction-related studies. For example, converting an image between 2D and 3D space.
My contribution
- Designed and developed a VR product to support teaching activities at the university.
- Developed and tested the product with Google Cardboard.
- Communicated directly with professors who were going to use the product to understand their requirements and gather feedback during development.
Technology and Skill involved
Unity, C#, Google Cardboard
Internship Experience - VR Product
This is part of the product demo that demonstrates my contribution during the internship. The main objective of this product is to assist people with limb loss in practicing how to use a prosthesis in an innovative and engaging way.
My contribution
- Designed and developed VR product to support patients’ recovery experience.
- Adapted an existing product to the newest version of the Meta SDK.
- Developed and tested the product on Meta Oculus Quest 3.
- Communicated and collaborated with team members to extend functionality based on a deployed product already in use in the market.
Technology and Skill involved
Unity, Meta Quest 3, C#

Unity Creative Core Project
This is a project that build based on Unity Creative Core Course. Given a based structure, I designed and applied light, animation, shader, post processing and more essential technique to improve it.
My Contribution
- Designed and applied light, animation, shader, post processing and more essential technique to the project.
Technology and Skill involved
Unity, C#
UNA-MENS - 3D Game
This is a project that was created during a 4-day Game Jam. The theme of the Game Jam was 'A World Without Humans.' Based on this concept, we designed and developed a FPS game.
My Contribution
- Designed and built 3D model using ProBuilder
- Integrated others’ component and built a level of the game
Technology and Skill involved
Unity, ProBuilder, C#